Page 12 - Physical Social Emotional Skills
P. 12

TWISTER


                 •   Ask a group of children to bring their 6 bricks to the
                     carpet or to an area big enough to complete gross
                     motor movements, e.g. outside on grass or in play
                     area.
                 •   The teacher asks the children to drop their individual
                     bricks in the area and to make sure that the bricks are
                     spread out and not on top of each other.
                 •   Children now stand around the bricks in a circle.
                 •   Teacher gives instructions to the learners and they
                     must move the different body parts.
                 -       Using your left foot, stand on a green brick.
                 -       Using your right foot, stand on a red brick.
                 -       Using your left hand, place it on a blue brick.
                 -       Using your right hand, place it on a yellow brick.
                 -       Now start with the left foot again and change the
                         colour, e.g. move your left foot to a yellow brick.


                 •   Continue with the game.  When the child falls over or
                     cannot reach a coloured brick then the child is out.







                                                                                          ACTION

                                                                                    ATTRACTION



                                                                 •   Work in pairs initially and then try working in
                                                                     groups of 3 or 4.
                                                                 •   The objective of the game is to develop a
                                                                     logical, short program of movements.
                                                                 •   Children assign an action to a brick - they can
                                                                     decide on this action together.
                                                                 •   Link this game to a pirate theme - design a
                                                                     treasure map with the bricks as clues to the
                                                                     treasure!


                                                                 Example:
                                                                 •   Green       =     walk 10 steps forward
                                                                 •   Red         =     Stop
                                                                 •   Yellow      =     Turn 90 degrees to
                                                                                       your right
                                                                 •   Orange    =       Turn 90 degrees to your left
                                                                 •   Dark Blue  =      Sit down
                                                                 •   Light Blue  =     Stand up












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                                                                                                                 14-06-2021   18:50:52
         Book 4_Physical_Social-Emotional Skills Development.indd   10
         Book 4_Physical_Social-Emotional Skills Development.indd   10                                           14-06-2021   18:50:52
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