Page 43 - Physical Social Emotional Skills
P. 43

KNOCK “EM DOWN!





                •   The children work in groups of 4.
                •   Each child builds a skittle for a game.
                •   Find a space to line your group’s skittles up, or
                    arrange them in a special way.
                •   Each group has their own ball; take turns in the
                    group to roll the ball from a certain distance, to
                    knock the skittles down.
                •   The children can work out their own rules and
                    scoring for the game.


                Examples:
                •   Each colour skittle could have a certain value
                    attached to it; individuals could tally their score
                    according to the skittles they manage to knock
                    down on their turn.
                •   Or, if you knock down all the skittles, you score
                    4 points; if you only knock down one skittle, you
                    score one point, etc.



                                                                                   TUNNELS





                                                             •   The children work with a partner.  Between them,
                                                                 they must build two tunnels - they could be
                                                                 different sizes.
                                                             •   Now join up with another couple to have a game,
                                                                 using the four tunnels.
                                                             •   The tunnels are placed at the end of a space.
                                                             •   Each group of four has 4 marbles.  Children take
                                                                 turns to roll their marble through a tunnel, to score
                                                                 a point.
                                                             •   Children can come up with their own ideas for how
                                                                 the game should be played.


                                                             Examples:
                                                             •   The tunnels could have a value attached to
                                                                 them, and children score that number if
                                                                 they get their marble through.
                                                             •   Children could call out which tunnel they
                                                                 are aiming for, if the marble goes through
                                                                 one of the other tunnels, they lose points, etc.
                                                             •   Children pick a number out of a jar - they
                                                                 must try to score that number by rolling
                                                                 their marble through the appropriate tunnels.








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         Book 4_Physical_Social-Emotional Skills Development.indd   41                                           14-06-2021   18:50:59
         Book 4_Physical_Social-Emotional Skills Development.indd   41
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